What’s Good About Art Criticism?

Chris Hart - Art CriticismWhen others offer art criticism or fashion criticism, they usually only talk about the weak points in your art, or your taste in ties. Okay, I’ll concede on the ties, though why I can’t wear my Muhammad Ali tie to a formal affair still baffles me. Here’s my secret: Recognizing your strengths is even more important than figuring out where you need to improve.

Yes, this is heretical point of view. But so was Copernicus’ idea of the solar system. And by the way, Copernicus was a heck of a good cartoonist.

He could have made something of himself if he hadn’t wasted all his time with that “earth revolves around the sun” stuff!

When you focus on your natural strengths, you improve faster. Why? Because you have a natural facility in that area. It helps you to overcome inertia, because you see results faster. And since you see results faster, that in turns inspires you further. This lifts your skills, though somewhat unevenly. That’s when it’s time to address your weaknesses.

By lifting your level in the area of your strengths, you can then turn to your weaknesses and attack them from a higher level, which allows you, once again, to improve faster. This approach also helps you set higher goals for yourself, because you will naturally want to bring your weak points up to the higher level where you’ve brought your strong points.

Focusing exclusively on what needs to be improved is like flagellating yourself, except that it’s not the Middle Ages, and you probably aren’t walking in a weird procession. https://www.247locksmithfinder.com/residential-locksmith

The question is, how does one recognize his strengths? Everyone – every single aspiring artist – has certain things that they draw better than other things, or they simply have an easier time drawing certain subjects. Perhaps you have a tough time drawing hands, but you like drawing eyes. You’ve just discovered a strength. In the beginning, you may want to focus more on headshots than full body shots.

Everyone has strengths and weaknesses. But artists who are in demand are desirable because they excel at something. They specialize. They’re known for doing something better than other people. So here’s the takeaway for today:

No one ever got famous by concentrating solely on their weak points. 

See you next week!

– Christopher Hart

How to Avoid The Two Biggest Cartoon Drawing Mistakes

Chris Hart - Cartoon Drawing MistakesThere are two big-time problems cartoon drawing beginners run into. And they’re big, mainly because they don’t realize it’s a problem. All the instruction in the world won’t help if you don’t correct these two bad habits, which are, believe it or not, among the easiest to fix.

One is drawing very lightly with short, feathery strokes of the pencil. The other is to draw with very slow, deliberate and clean lines. Both of these will get you into trouble, especially with the Cartooning Police. But I’m going to show you the way to avoid getting a cartoon violation.

When someone draws in short, feathery strokes, they are trying to be very careful to avoid mistakes. Alternatively, when someone presses down on the pencil very hard, making sure to keep a clean, tight line, they are being very careful to avoid making mistakes.

What do these two people have in common? Besides, leaving coffee rings on their drawing pad, they are attempting to avoid making mistakes, which is a big mistake.

These two beginners’ line styles look hesitant and lacking in confidence. It results in stiff, lifeless drawings. But it’s also wrong from a philosophical standpoint, and this brings me to the takeway for the week:

It’s a Mistake to Avoid Making Mistakes

If you look at the rough drawings of the pros, by and large, they’re a mess. There are over-drawn lines, smudges and eraser marks. Why? Because they know that the energy and vitality of drawing comes from loose, bold and flowing lines; and that somewhere in the morass of sketchiness, lies the kernel of a “keeper.” In fact, often, I will look at a very sketchy rough I did, and see a few lines, which were drawn without much thought, that could be extracted to create an interesting character. I’ll focus on those lines and erase the rest of the car key replacement services.

By trying to avoid making mistakes and attempting to do a final drawing the first time, you denying yourself choices. Draw boldly. Draw over the lines you’ve already drawn. Erase until the paper screams Uncle! Don’t deny yourself anything. Except for cookies with partially hydrogenated palm oil in them. Those, you’re better off denying yourself.

See you Next Week

Chris Hart

Running Out of Room on the Page

Chris Hart - Running Out of Room on the PageHere’s a common problem all of us have experienced, which only seems to happen when we really, really like something we drew: We run out of room on the page to complete our drawing.

Even as I type, I can hear the sounds of groans emanating from fellow artists coming through the computer. You know the scenario: you begin to draw a character. The head turns out great. You continue downward. The torso and arms have just the right pose. You keep going. You’ve drawn the legs well proportioned.

Now you get to the feet, and — Nooooooooooooooo! The page ends at her ankles. Her ankles! Anywhere else, and you could pretend that you meant to do it that way. But any 4th grader in art class can tell that you messed up this drawing.

Well dab your dewy eyes and put the box of tissues back down. In the next sentence, I am going to give you the can’t-fail-always-works solution to the problem.

Here’s what you do: Before you actually draw a figure, lightly sketch a “Height Line,” and you will never, ever have this problem again. A Height Line is not a Line of Action. It doesn’t represent movement. It’s just a vertical line, the length of the character you want to draw.

For example, if you’re planning to draw a person in a room, you would begin the Height Line at floor level, where you want your character to stand. Draw a line, from the floor up to the point at which you want the head to appear. The taller the character, the longer the Height Line will be. Keep your character in proportion to the rest of the elements in the picture. For example, you might want to bring your character’s Height Line to within 3/4ths of the length of a doorway. Alternatively, you can use the vertical line to “stack heads,” in order to make your character 7 heads tall, for example. Or simply use your gut instinct to choose the level for the height.

But what happens if you should forget to do that, and cut a character off at the ankles again (oh, trust me, this will happen). Not a problem. Take another piece of paper, and place it adjacent to the one that has the cut-off drawing. Place the extra piece of paper where the figure was cut off, creating more drawing space. Make sure that the two pages touch exactly, with no gap, and no overlap. Don’t leave a scintilla of space between the two pages. Next, tape the pages together on the reverse side – the side that does not have the drawing. If you were to tape side with the drawing, the tape would add a subtle layer, and this thickness causes a shadow when scanned.

This solution takes the frustration out of making this common mistake, and allows us to make different mistakes! Well, such is life. We’ll tackle all of it, together.

The takeaway:

When all is lost, all is not lost!

See you next week!

– Christopher Hart

The Basics of Cartooning and Drawing Manga

Cartooning and Drawing MangaI’m often asked if, as a professional cartoonist, if I actually draw the way I teach other people how to draw in my How to Draw Cartoons and Manga books. Okay, I’ll explain, but promise to keep it confidential, just between you, me and the internet.

What a person wants to know when they ask this question is whether or not I start with the basic shapes and guidelines, which are so plentiful in my books. In other words, is there some kind of secret shortcut I am using while, at the same time, trying to keep the rest of the proletariat from advancing.

Granted, there may be some paranoia in my interpretation of the question, but nonetheless, the answer may surprise you.

To explain, I first need to tell you how I teach. In a nutshell, I blend classical art training with contemporary styles of pop art in a way that’s easy to follow, which gives the reader a foundation. If you just teach style, without foundation, then the reader can’t take what he’s learned and apply it to other styles and characters.

I also developed a method of simplifying more advanced techniques, so that the reader isn’t forever vanquished to “Start-With-A-Circle”- Land. As a result, the artist starts to draw better, sooner, and creates more contemporary characters, which reflect the ever-evolving styles of manga and cartoons.

I have found that this not only works for students, but works for me, too. If you watch my How-To-Draw videos on Youtube, you’ll see that I start with a modified head shape, onto which I add the guidelines before beginning to draw the features. Is this mere habit, like going to the refrigerator every 20 minutes to see if there’s something new in there? (You know you’re really desperate when you check the frozen foods section more than twice.)

The basics always remain necessary. Cartoons and manga are mainly based on line work, without shading. That can make a drawing look flat. To compensate for the flat appearance, we need to emphasize rounded shapes and curving lines to create a 3-dimensional look.

So for today’s takeaway, I’m going to quote a wise friend, who once advised me in this manner:

“If you don’t leave the basics, you’ll never have to go back to them.”

See you next week!

– Christopher Hart

SKETCHING AND REFINING

blogDo you sketch? Do you sallow yourself to sketch loosely, even sloppily?
Or do you self-edit while you draw? Everyone is different, of course, but
for me, I like bold, long and smooth lines. I draw over the same images,multiple times, looking for the right combination of lines that will suddenly
bring a character to life. Sometimes I find that the right lines are buried amidst a crisscrossing tangle of sketch marks – when that happens, I quickly erase everything but the lines I like (before I forget which ones they are!)
and try to arrive at a character that way.

Sketching, or doing “roughs” is a time when it’s okay to put your criticalmind in a drawer someplace and shut it. Let your imagination go, without judging it. There is no such thing as a “wrong” sketch line. Every sketch line is exploring something, some avenue toward a realized drawing. So refine your stuff, but start out by sketching, and let me know how you do!

Happy Sketching!

Chris